Objective-XML 5.3
- Cocotron targets for Windows support.
- XMLRPC support.
- No longer uses 'private' API that was causing AppStore rejections for some iPhone apps using Objective-XML.
- Support for numeric entitites.
Labels: Objective-C, performance, XML
Labels: Objective-C, performance, XML
The XML file parsed is the following:
It is parsed using at application startup using the following code:<?xml version="1.0" encoding="UTF-8"?>
<root>
<person>
<name>John Doe</name>
<age>14</age>
</person>
<person>
<name>Mary Doe</name>
<age>14</age>
</person>
<person>
<name>John Smith</name>
<age>15</age>
</person>
</root>
To parse it using MAX you need to add MPWXmlKit and MPWFoundation to your project, and then replace the code above with the following:- (void)applicationDidFinishLaunching:(NSNotification*)notification
{
NSString *path = [[NSBundle mainBundle] pathForResource:@"xmlExample" ofType:@"xml"];
NSData *xmlData = [NSData dataWithContentsOfFile:path];
xmlTextReaderPtr reader = xmlReaderForMemory([xmlData bytes],
[xmlData length],
[path UTF8String], nil,
(XML_PARSE_NOBLANKS | XML_PARSE_NOCDATA | XML_PARSE_NOERROR | XML_PARSE_NOWARNING));
if (!reader) {
NSLog(@"Failed to load xmlreader");
return;
}
NSString *currentTagName = nil;
NSDictionary *currentPerson = nil;
NSString *currentTagValue = nil;
NSMutableArray *people = [NSMutableArray array];
char* temp;
while (true) {
if (!xmlTextReaderRead(reader)) break;
switch (xmlTextReaderNodeType(reader)) {
case XML_READER_TYPE_ELEMENT:
//We are starting an element
temp = (char*)xmlTextReaderConstName(reader);
currentTagName = [NSString stringWithCString:temp
encoding:NSUTF8StringEncoding];
if ([currentTagName isEqualToString:@"person"]) {
currentPerson = [NSMutableDictionary dictionary];
[people addObject:currentPerson];
}
continue;
case XML_READER_TYPE_TEXT:
//The current tag has a text value, stick it into the current person
temp = (char*)xmlTextReaderConstValue(reader);
currentTagValue = [NSString stringWithCString:temp
encoding:NSUTF8StringEncoding];
if (!currentPerson) return;
[currentPerson setValue:currentTagValue forKey:currentTagName];
currentTagValue = nil;
currentTagName = nil;
default: continue;
}
}
NSLog(@"%@:%s Final data: %@", [self class], _cmd, people);
[self setRecords:people];
}
- (void)applicationDidFinishLaunching:(NSNotification*)notification
{
NSString *path = [[NSBundle mainBundle] pathForResource:@"xmlExample" ofType:@"xml"];
NSArray *people=[[MPWMAXParser parser] parsedDataFromURL:[NSURL fileURLWithPath:path]];
[self setRecords:people];
}
Labels: Cocoa, Objective-C, XML
… from my (Smalltalk) experience, the block passed to #collect: is often not a single message send, but rather a small adhoc expression, for which it does not really make sense to define a named method. Or you might need both the element and its key/index… how does HOM deal with that?These are certainly valid observations, and were some of the reasons that I didn't really think that much of HOM for the first couple of years after coming up with it back in 1997 or so. Since then, I've become less and less convinced that the problems raised are a big concern, for a number of reasons.
Of course, I wasn't particularly convinced by that line of reasoning, because it smelled too much like "that's not a bug, that's a feature". Until that is, I saw others with less vested interest reporting the same observation:
But are these really limitations? After using higher order messages for a while I've come to think that they are not. The first limitation encourages you move logic that belongs to an object into that object's implementation instead of in the implementation of methods of other objects. The second limitation encourages you to represent application concepts as objects rather than procedural code. Both limitations have the surprising effect of guiding the code away from a procedural style towards better object-oriented design.My experience has been that Nat is right, having a mechanism that pushes you towards factoring and naming is better for your code that one that pushes you towards inlining and anonymizing.
The block syntax is so verbose that there is no hope of actually defining the block inline, the supposed raison d'etre for blocks. So we actually need to take the block out-of-line and name it. So it looks suspiciously like an equivalent implementation using functions:
static NSStringCompareOptions comparisonOptions = NSCaseInsensitiveSearch | NSNumericSearch | NSWidthInsensitiveSearch | NSForcedOrderingSearch; NSLocale *currentLocale = [NSLocale currentLocale]; NSComparator finderSort = ^(id string1, id string2) { NSRange string1Range = NSMakeRange(0, [string1 length]); return [string1 compare:string2 options:comparisonOptions range:string1Range locale:currentLocale]; }; NSLog(@"finderSort: %@", [stringsArray sortedArrayUsingComparator:finderSort]);
Of course, something as useful as a Finder-like comparison sort really deserves to be exposed and made available for reuse, rather than hidden inside one specific sort. Objective-C categories are just the mechanism for this sort of thing:
static NSStringCompareOptions comparisonOptions = NSCaseInsensitiveSearch | NSNumericSearch | NSWidthInsensitiveSearch | NSForcedOrderingSearch; NSLocale *currentLocale = [NSLocale currentLocale]; static NSComparisonResult finderSort(id string1, id string2) { NSRange string1Range = NSMakeRange(0, [string1 length]); return [string1 compare:string2 options:comparisonOptions range:string1Range locale:currentLocale]; }; NSLog(@"finderSort: %@", [stringsArray sortedArrayUsingFunction:finderSort context:nil hint:nil]);
Note that some of these criticisms are specific to Apple's implementation of blocks, they do not apply in the same way to Smalltalk blocks, which are a lot less noisy.
@implementation NSString(finderCompare) -(NSSComparisonResult)finderCompare:(NSString*)string2) { NSRange myRange = NSMakeRange(0, [self length]); return [self compare:string2 options: NSCaseInsensitiveSearch | NSNumericSearch | NSWidthInsensitiveSearch | NSForcedOrderingSearch range:string1Range locale:[NSLocale currentLocale]]; } @end NSLog(@"finderSort: %@", [stringsArray sortedArrayUsingSelector:@selector(finderCompare:)]);
This means that in Objective-C, we already have the ability to do all the iterating we need, mechanisms such as blocks and HOM are mostly conveniences, not required building blocks. If we need indices, use a for loop. If we require keys, use a key-enumerator and iterate over that.
In fact, I remember when my then colleagues started working with a enum-filters, a HOM-precursor that's strikingly similar to the Google Toolbox's GTMSEnumerator+Filter.m. They really took to the elegance, but then also wanted to use it for various special cases. They laughed when they realized that those special-cases were actually already handled better by existing C control structures such as for-loops.
That's not to say that do:, collect: and friends were not light-years ahead of Algol-type control structures, they most definitely were and still are. Having some sort of higher-order mechanism is vastly superior than not having a higher-order mechanism. I do wish that "higher order mechanism" and "blocks" weren't used as synonyms quite as much, because they are not, in fact, synonymous.
When I first encountered Smalltalk blocks, I had just previously been exposed to Backus's FP, and that was just so much prettier! In FP functions are composed using functionals without ever talking about actual data, and certainly without talking about individual elements. I have always been on the lookout for higher levels of expression, and this was such a higher level. Now taking things down to "here's another element, what do you want to do with that" was definitely a step back, and quite frankly a bit of a let-down.
The fundamental difference I see is that in Smalltalk there is still an iteration, even if it is encapsulated: we iterate over some collection and then execute some code for each element. In FP, and in HOM, there is instead an aggregate operation: we take an existing operation and lift it up as applying to an entire collection.
This difference might seem contrived, but the research done with the HANDS system demonstrates that it is very real:
After creating HANDS, I conducted another user study to examine the effectiveness of three features of HANDS: queries, aggregate operations, and data visibility. HANDS was compared with a limited version that lacked these features. In the limited version, programmers were able to achieve the desired results but had to use more traditional programming techniques. Children using the full-featured HANDS system performed significantly better than their peers who used the limited version.I also find this difference to be very real.
The difference between iterating with blocks and lifting operations to be aggregate operations also shows up in the fact that the lifting can be done on any combination of the involved parameters, whereas you tend to only iterate over one collection at a time, because the collection and the iteration are in focus.
With block-based higher order mechanisms, on the other hand, we must make the argument an anonymous function (that's what a block is), and we cannot use a named function, bringing us back to the conundrum mentioned at the start that this mechanisms encourages bad code. Not only that, it also turns out that the base mechanism (messages and methods) is different from the higher order mechanism, which requires anonymous functions, rather than methods.
HOM currently solves only the latter part of this asymmetry, making the higher order mechanism the same as the base mechanism, that mechanism being messaging in both cases. However, it currently cannot solve the other asymmetry: where blocks support unnamed, inline code and not named code, HOM supports named but not unnamed code. While I think that this is the better choice in the larger number of cases, it would be nice to actually suport both.
One solution to this problem might be to simply support both blocks and Higher Order Messaging, but it seems to me that the more elegant solution would be to support inline definition of more-or-less anonymous methods that could then be integrated into the Higher Order Messaging framework.
Labels: Blocks, Cocoa, Higher Order Messaging, Objective-C, Smalltalk
For the 95% (or more) of code that isn't performance sensitive, it gives you expressiveness very close to Smalltalk, and for the 5% or less that need high performance, it gets you the performance and predictability of C.
Labels: Objective-C, performance
Labels: Cocoa, Memory management, Objective-C
Labels: Objective-C, performance, XML
enum songtags {
item_tag=10, title_tag, category_tag
};
...
[parser setHandler:self forElements:[NSArray arrayWithObjects:@"item",@"title",@"category",nil]
inNamespace:nil prefix:@"" map:nil tagBase:item_tag];
...
-itemElement:(MPWXMLAttributes*)children attributes:(MPWXMLAttributes*)attributes parser:(MPWMAXParser*)p
{
...
[song setTitle:[children objectForTag:title_tag]];
...
...
[parser setHandler:self forElements:[NSArray arrayWithObjects:@"item",@"title",@"category",nil]
inNamespace:nil prefix:@"" map:nil];
...
-itemElement:(MPWXMLAttributes*)children attributes:(MPWXMLAttributes*)attributes parser:(MPWMAXParser*)p
{
...
[song setTitle:[children objectForUniqueKey:@"title"]];
...
Streaming parser like SAX or MAX can be a lot more efficient, but it takes a lot more time and effort until achieving a first useful result. Default methods overcome this hurdle by also delivering an immediately useful generic representation without any extra work. Unlike a DOM, however, this generic representation can be incrementally replaced by more specialized and efficient processing later on.
Labels: Objective-C, performance, XML
Labels: Objective-C, performance, XML
By Syntactic Noise, what people mean is extraneous characters that aren't part of what we really need to say, but are there to satisfy the language definition. Noise characters are bad because they obscure the meaning of our program, forcing us to puzzle out what it's doing.Couldn't have said it better myself, so I'll just quote Martin Fowler. Syntactic noise is one of the reasons I think neither the for(each) statement nor the blocks added to Objective-C are particularly good replacements for Higher Order Messaging.
newArray = [existingArray map:^(id obj){ return [obj stringByAppendingString:@"suffix"]; }];
newArray = [[existingArray map] stringByAppendingString:@"suffix"]];
Labels: Blocks, Higher Order Messaging, Objective-C
"Still I have yet to find a simple implementation that I like and that does not use private methods. The last thing I want is a relying on classes which can break at any time."Mea culpa.
While I did explain a bit why the current HOM implementation is a bit gnarly, code probably speaks more loudly than repeated mea-culpas.
So, without further ado, a really simple HOM implementation. An NSArray category provides the interface and does the actual processing:
@interface NSArray(hom)
-collect;
@end
@implementation NSArray(hom)
-(NSArray* )collect:(NSInvocation*)anInvocation
{
NSMutableArray *resultArray=[NSMutableArray array];
for (id obj in self ) {
id resultObject;
[anInvocation invokeWithTarget:obj];
[anInvocation getReturnValue:&resultObject];
[resultArray addObject:resultObject];
}
return resultArray;
}
-collect {
return [HOM homWithTarget:self selector:@selector(collect:)];
}
@end
The fact that NSInvocation deals with pointers to values rather than values makes this a bit longer than it needs to be, but the gist is simple enough: iterate over the array, invoke the invocation, return the result.That leaves the actual trampoline, which is really just an implementation detail for conveniently creating NSInvocation objects.
@interface HOM : NSProxy {
id xxTarget;
SEL xxSelector;
}
@end
@implementation HOM
-(void)forwardInvocation:(NSInvocation*)anInvocation
{
[xxTarget performSelector:xxSelector withObject:anInvocation];
}
-methodSignatureForSelector:(SEL)aSelector
{
return [[xxTarget objectAtIndex:0] methodSignatureForSelector:aSelector];
}
-xxinitWithTarget:aTarget selector:(SEL)newSelector
{
xxTarget=aTarget;
xxSelector=newSelector;
return self;
}
+homWithTarget:aTarget selector:(SEL)newSelector
{
return [[[self alloc] xxinitWithTarget:aTarget selector:newSelector] autorelease];
}
@end
This code compiles without warnings, does not use any private API, and runs on both Leopard and the iPhone. The Xcode project can be downloaded here.
Labels: Higher Order Messaging, Objective-C
The example pits Cocoa's NSXMLParser against a custom parser based on libxml2, the benchmark is downloading a top 300 list of songs from iTunes.
While my expectations were technically correct for overall performance, I had completely failed to take responsiveness into account. Depending on the network selected, the NSXMLParser sample would appear to hang for 3 to 50 seconds before starting to show results. Needless to say, that is an awful user experience. The libxml example, on the other hand, would start displaying some results almost immediately. While it also was a bit faster in the total time taken, this effect seemed pretty insignificant compared to the fact that results were arriving continually pretty much during the entire time.
The difference, of course, is incremental processing. Whereas NSXMLParser's -initWithContentsOfURL: method apparently downloads the entire document first and then begins processing, the libxml2-based code in the sample downloads the XML in small chunks and processes those chunks immediately.
Alas, going with libxml2 has clear and significant disadvantages, with the code that uses libxml2 being around twice the size of the NSXMLParser-based code, at around 150 lines (non-comment, non-whitespace). If you have worked with NSXMLParser before, you will know that that is already pretty painful, so just imagine that particular brand of joy doubled, with the 150 lines of code giving you the simplest of parsers, with just 5 tags processed. Fortunately, there is a simpler way.
I have to admit that not having incremental processing was a "feature" Objective-XML shared with NSXMLParser until very recently, due to my not taking into account the fact that latency lags bandwidth. This silly oversight has now been fixed, with both MPWMAXParser and MPWSAXParser sporting URL-based parsing methods that do incremental processing.
So that's all there is to it, Objective-XML provides a drop-in replacement for NSXMLParser that has all the performance and responsiveness-benefits of a libxml2-based solution without the coding horror.
-itemElement:(MPWXMLAttributes*)children attributes:(MPWXMLAttributes*)attributes parser:(MPWMAXParser*)p
{
Song *song=[[Song alloc] init];
[song setArtist:[children objectForTag:artist_tag]];
[song setAlbum:[children objectForTag:album_tag]];
[song setTitle:[children objectForTag:title_tag]];
[song setCategory:[children objectForTag:category_tag]];
[song setReleaseDate:[parseFormatter dateFromString:[children objectForTag:releasedate_tag]]];
[self parsedSong:song];
[song release];
return nil;
}
MAX sends the -itemElement:attributes:parser: message to its client whenever it has encountered a complete <item> element, so there is no need for the client to perform string processing on tag names or
manage partial state as in a SAX parser.
The method constructs a song object using data from the <item> element's child elements which it then passes directly to the rest of the app via the parsedSong: message. It does not return an value, so MAX will not build a tree at this level.Artist, album, title and category are the values of nested child elements of the <item> element. The (common) code shared by all these child-elements gets the character content of the respective elements and is shown below:
-defaultElement:children attributes:atrs parser:parser
{
return [[children combinedText] retain];
}
Unlike the <item> processing code, which did not return a value, this method does return a value. MAX uses this return value to build
a DOM-like structure which is then consumed by the next higher-level, in this case the -itemElement:attributes:parser: method shown above. Unlike a traditional DOM, the MAX tree structure is built out of domain-specific objects returned incrementally by the client.These two pieces of sample code demonstrate how MAX can act like both a DOM parser or a SAX parser, controlled simply by wether the processing methods return objects (DOM) or not (SAX). They also demonstrated both element-specific and generic processing.
In the iTunes Song parsing example, I was able to build a MAX parser using about half the code required for the NSXMLParser-based example, a ratio that I have also encountered in larger projects. What about performance? It is slightly better than MPWSAXParser, so also somewhat better than libxml2 and significantly better than NSXMLParser.
While ably demonstrating the performance problems of NSXMLParser, the sample code's solution of using libxml2 is really not a solution, due to the significant increase in code complexity. Objective-XML provides both a drop-in replacement for NSXMLParser with all the performance and latency benefits of the libxml2 solution, as well as a new API that is not just faster, but also much more straightforward than either NSXMLParser or libxml2.
Labels: Objective-C, performance, XML
I agree.
In fact, I would go a bit further: tests should be an integral part of a class. While this helps avoid negative outcomes such as parallel class hierarchies or having code and tests diverge, it more importantly simplifies the test/code relationship and drives home the point that code is incomplete without its tests.
While I was working with JUnit on a reasonably large Java system, both finding a good place for a particular test and finding the tests for a specific class became quite burdensome after a while.
For this reason MPWTest simply asks classes to test themselves. Furthermore, only frameworks are tested, so the test tool simply loads each framework to test, enumerates the classes within that particular framework and then runs the tests it finds. TestCases and TestSuites are implicitly created from this structure, removing most of the administrative burdens of unit testing, and also any explicit dependence of the tests on the testing framework.
Having no dependencies on the testing framework makes it easier to ship tests in production code without having to also ship the testing framework. While this may sound odd at first, it avoids potential issues with code compiled for testing being different than code destined to be shipped, and further reinforces the idea that tests are an integral part of each class, rather than an optional add-on.
Labels: Objective-C, Testing
However, their implementation has specific objects reacting asynchronously to messages, making it more similar to the actor model,which as they mention is also very much Alan Kay's original conceptual model for Smalltalk:
Bob Barton, the main designer of the B5000 and a professor at Utah had said in one of his talks a few days earlier: "The basic principle of recursive design is to make the parts have the same power as the whole." For the first time I thought of the whole as the entire computer and wondered why anyone would want to divide it up into weaker things called data structures and procedures. Why not divide it up into little computers, as time sharing was starting to? But not in dozens. Why not thousands of them, each simulating a useful structure? [Emphasis mine]Actors are inherently asynchronous, each actor runs in a separate process/thread and messages arealso asynchronous, with the sender not waiting for the message to be delivered or ever gettinga return value. Of course the actor model also makes all objects active, so the Etoile model, whichonly makes objects of specific classes active, is somewhere inbetween.
Futures, on the other hand, as introduced in MULTLSIP (pdf), tryto integrate asynchronous execution into a traditional call/return control- and data-flow. So messages(or functions in MULTILSIP) appear to have normal synchronous semantics and immediately yielda return value, but when annotated with the future keyword execution of that return valueis done in a background thread and the immediate return value is just a proxy for the value that is still being computed.
In the HOM paper (pdf) presented at OOPSLA 2005, I also describe a Future implementationbased on Higher Order Messaging that comes very close to the way it was done in MULTILSIP. A -futureHOM is all that is needed to indicate that you would like a result computed in a background thread:
result = [anObject lengthyOperation:parameter]; // synchronous result = [[anObject future] lengthyOperation:parameter]; // asynchronous with futureI am probably biased, but this seems about as easy-to-use as possible,with all the nasty machinery (worker-queues, lockless FIFOs, etc.)hidden behind a single -future message.
Labels: Objective-C, Threading
Now that I've motivated why an MPWObjectCache might be useful, let's go into some more detail as to how it actually works. To follow along, or if you'd rather just read the source code than my ramblings, MPWObjectCache is part of MPWFoundation, which can be downloaded here: http://www.metaobject.com/downloads/Objective-C/.
As I mentioned before, the algorithm for MPWObjectCache is quite simple: there is a circular buffer of object slots. We try to get pre-allocated objects from this circular buffer if possible. If we find an object in the cache and it is available for reuse, we just return it and have just saved the cost of allocation. Two things can prevent this happy state of affairs: (1) we don't have an object yet or (2) we cannot reuse the object because it is still in use. In both cases we will need to allocate a new object, but in the second case we also remove the old object from the cache position.
#if SLOW_SAMPLE_IMPLEMENTATION_WANTED
-getObject
{
id obj;
objIndex++;
if ( objIndex >= cacheSize ) {
objIndex=0;
}
obj=objs[objIndex];
if ( obj==nil || [obj retainCount] > 1 ) {
if ( obj!=nil ) {
[obj release];
}
obj = [[objClass alloc] init];
objs[objIndex]=obj;
}
return [[obj retain] autorelease];
}
#else
This is what a naive implementation looks like. A couple of notes on the code:
-doSomething:target
{
// cache is an ivar
id obj=GETOBJECT(cache);
// target does not have access to cache
[target doSomethingWithObject:obj];
// obj now either has an extra retain or can be reused
}
This pleasant property is a side effect of the decision to turn
the object-cache into an object that can be instantiated and
placed in an instance variable, rather than the typical
object pools that are implemented as class
methods. The class method that maintains such a pool
usually has no information about the lifetime
of objects, so to be safe such an implementation always
has to protect the objects it returns, negating much of
the advantage of caching. Similar caveats apply to
multi-threading and locking.
Those caveats notwithstanding, MPWObjectCache also provides the
CACHING_ALLOC macro for creating class-side allocation methods
backed by an object cache, which is used in the HOM implementation
to reduce the cost of allocating trampolines:
CACHING_ALLOC( quickTrampoline, 5, YES )This creates a +quickTramplone method backed by an object cache with 5 entries. The YES flag allows objects to be returned from the cache without the retain/autorelease despite the fact that it isn't one of the safe "push" patterns described above. However, this use is also safe because the trampoline is used only temporarily to catch and forward the message, all of which is code controlled by the implementation. It is no longer needed once any client code implementing the actual HOM is run. So, this is how and why object-caches can make your (temporary) object allocations much, much faster.
Labels: Objective-C, performance
At its core, Postscript is a stack-oriented, dynamically typed and highly polymorphic interpreted programming language. So implementing Postscript with Objective-C objects is actually not just convenient when you want to get Objective-C objects out, it is also a good match for the semantics of the language.
So all is good, right? Well, we also need to make sure that performance is competitive, otherwise there really isn't much of a point. How do we find out if performance is competitive? Fortunately, we have the gold standard handily available: Adobe's interpreter was not just used in NeXT's DisplayPostscript, but is also available as the PS Normalizer on Mac OS X . So let's test performance with a little Postscript program:
%!
usertime
0 1 1000000 { 4 mul pop } bind for
usertime exch sub dup ==
20 20 moveto /Times-Roman 24 selectfont
100 string cvs show ( ms) show
showpage
The program times a loop that multiplies some numbers one million times. It exercises a good deal of the basic execution machinery in the Postscript language: stack manipulation, procedure invocation, array access (a procedure is just an array with the executable bit set), looping and arithmetic. The loop is timed with the usertime command, which returns CPU time used in milliseconds.This test clocks in at 513 ms (513 ns per iteration) in Preview, which isn't too shabby.
id startcounter=[NSNumber numberWithInt:0];
id endcounter=[NSNumber numberWithInt:1000000];
id counter=startcounter;
id four=[NSNumber numberWithInt:4];
while ( [counter intValue] < [endcounter intValue] ) {
int intResult;
id result;
[stack addObject:counter];
[stack addObject:four];
intResult = [[stack lastObject] intValue] * [[stack objectAtIndex:[stack count]-2] intValue];
result=[NSNumber numberWithInt:intResult];
[stack removeLastObject];
[stack removeLastObject];
[stack addObject:result];
[stack removeLastObject];
counter=[NSNumber numberWithInt:[counter intValue]+1];
}
Sadly, this takes 4.8 µs per iteration, so our 'lower' bound is almost 10 times slower than our target, and that's without accounting for interpretation. Clearly not good enough. What if we get rid of all that silly stack manipulation code and use a plain C loop?
id b=[NSNumber numberWithInt:4];
for (i=0;i < 10000000;i++) {
id a=[NSNumber numberWithInt:i];
id c=[NSNumber numberWithInt:[a intValue] * [b intValue]];
}
id b=[MPWInteger numberWithInt:4];
id a=[MPWInteger numberWithInt:0];
id c=[MPWInteger numberWithInt:0];
for (i=0;i <10000000;i++) {
[a setIntValue:i];
[c setIntValue:[a intValue] * [b intValue]];
}
That's more like it: 50ns per iteration is 100x better than our first attempt and also 10x better than the target we're aiming for. So taking advantage of mutable state makes our basic plan possible, at least in principle. Of course, we now have to reintroduce the stack and add interpretation.
Instead, we need to figure out a way to recycle temporary objects so we can reuse them without spending a lot of time. The common way to do this is to keep a pool of objects from which requests for new MPWInteger instances are satisfied. However, due to the unpredictable nature of the interpreted code, we cannot use the explicit checkin/checkout policy such pools usually require.
Instead we make the pool a circular buffer and use the retain count to verify that an object can be reused. When we get to a position in the pool that has an object, we can reuse that object if the retain count is one, meaning that only the pool has a valid reference. If the retain count of the object is greater than one, someone other than the pool is holding on to the object and it cannot be reused (yet), so we need to get another instance.
This logic is encapsulated in the class MPWObjectCache, which can be used very similarly to a class (factory object) in creating new instances.
MPWObjectCache* intCache=[[MPWObjectCache alloc] initWithCapacity:20
class:[MPWInteger class]];
id b=[MPWInteger integer:5];
for (i=0;i < 1000000;i++) {
id a=GETOBJECT(intCache);
id d=GETOBJECT(intCache);
[a setIntValue:i];
[d setIntValue:[a intValue] * [b intValue]];
This code runs in 100ns per iteration, so we now have a solution that gives us new or safely recycled objects quickly enough to build on with the confidence the end result will perform acceptably.Labels: Objective-C, performance, Postscript